I really enjoyed the game in the beginning I really felt like I was playing and rpg of old and that a company finally after years of trying once again got the formula down for a good role playing game. However there is a single aspect of the game they took to a level that made it extremely difficult to continue the game after disk 3. Boss Battles, do we really need 500 of them one after another. Not to mention the complete lack of save points before them. In the days of old as you got through the dungeon you knew when you arrived at that save point that you where about to hit a boss battle.
Well not in Lost Odyssey. Why should they let you know or give you warning? It just means your likely to die due to being unprepared. Not to mention that this game does not heal your characters at save points. I know everyone figured out the quit the game and reload thing but still why?
Anyway I reached a point in the game where I had 3 boss battles left. My party had extremely unbalanced levels which is really lame as they expected me to be prepared at all times that out of nowhere they will split my party up and make me fight 2 bosses at once.
Here is a small exert of the strategy needed to beat this boss battle.
_______________________________________________________
MINIBOSS: Generals Alpha and Beta
Sed adjusting the output of the magic energy nulls the enemy's HP recharge. It only works once per turn, so you'll have to choose which side should benefit from the delay.
Sed will delay the enemy's recharge -- one side, one turn only!
If you kill one of the Generals, the next one has to be killed in the next group's turn. In other words, the Alpha group has to kill theirs before the Beta group can. If the Beta group needs time to whittle down energy, then group Alpha will have to wait a little bit. In that regard, it's best to have the group that deals the least damage be the one that receives the delayed energy output, and have the stronger group deal with the increases in the Generals' health.
Keep using Powerus on the physical attackers to wipe out the Generals more quickly. Just don't go overboard or you might mess up the kill pattern.
After that, heal up and make your way back up to the Glass Chamber, where you'll immediately face another boss! A familiar one, at that…
BOSS: Magic Beast
Yes, the big thing you fought when trying to reclaim the Nautilus returns..Hit the Beast with everything you got, and protect the party with everything you got. Using Powerus and Mindus like last time is definitely a good idea. As long as your attacks are hitting with 1000+ HP, things should go pretty smoothly.
He's not such a toughie this time around.
You have got to be kidding me...
Thanks 1up.com for you awesome superguide. Anyway as I continue through the game I hit just one awful boss battle after another. So being supremely annoyed I looked ahead in my guide and studied the future boss battles I had to do. I then decided since there was not story development between these bosses besides simply beating the end boss. To simply cut my losses and watch the ending on youtube. It was alright this is a game for us out there who are starved for a decent rpg. Unfortunately it got to caught up in trying to add extra elements to its boss battles and in the end just created gameplay that was alot more frustrating then fun.
So in the end I traded the game in for credit towards pre-ordering Fable 2 which I know can't possibly let me down.
Over all here is my rating of Lost Odyssey I will be giving all aspects of the game a score out of 10 and I will not be adding lame categories that make no sense like "tilt" wtf?

Lost Odyssey: 7 overall
Battle System: 7 Just average.
Boss Battles: 5 Shifted in difficulty way to often.
Story: 7 It was alot better if you read all the lame dreams but they are way to long.
World: 9 Very beautiful and engaging world I liked almost having a true world map again.
Music: 10 Another amazing sound track. (cept. for the lame lullaby)





