So Mistwalker is the geniuses behind blue dragon and Lost Odyssey. Powered by none other then former square-enix and father in final fantasy itself Hironobu Sakaguchi.
Now seriously that alone should make this game an icon and a shining example for all future rpgs to follow. Worse I have encountered an instance twice in the game that just seems like such basic game design at this point how could any company designing an rpg miss it. Twice, TWICE! I was rolled right into a boss battle unexpectedly without any sort of save point in place before the initiation.
How can this happen I ask you? Whose big idea was it? Where they just designing the game and two guys smoking crack were all "hey, you know what would be a gas? What? Just leaving out the save point before a couple bosses. Ya know, to leave the player feeling confused and frustrated."
So why get so annoyed? Why lets this get me down? I mean the first time I simply died and started over. Where as the second time it happened I was able to survive the battle by the skin of my teeth.
You know what else has made lost odyssey just plain the most annoying rpg I have ever played? The first disk is really hard at first. This caused alot of players to simply quit the game and not move on. The second disk is alot easier and the boss on the third disk was literally the easiest boss fight I have done in a roll playing game in years. However the 4Th disk just sorta hits you like a ton of bricks. Personally I am not a big fan of side quests. I find them to be pointless half the time. Unless I need this specific item to beat a game I see no point in going to great lengths to acquire it.
Take two today will be status effects. I mean why! just why?! Why make every little minion random battle and boss have some annoying status effect to give you a head ache and waste your time. I know they want there to have to be a strategy in order to be able to defeat your enemy but seriously why does a boss have to turn all my characters to stone every single time I DE-stone them, just plain tedious.
Other then that I was playing some city of heroes today. I got about 4 more bars towards the next goal level which is 37 for my katana/willpower character at the moment. The going is very slow and the lack of feeling of progress after hours of play is very discouraging.
I am thinking of creating a new villain or hero today just to give myself some change of game play for a bit.




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